Rear guards OP damage!

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Rear guards OP damage!

Post by Ritchie980 on Tue Sep 30, 2014 9:14 am

So what's really pissing me off is that rear guards are doing 10k damage. So we were having a battle and we were winning until there rear guard throws knives and kill us all and that made us lose the battle! The rear guards are killing me more then the front!

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Re: Rear guards OP damage!

Post by [GM]Obspho on Tue Sep 30, 2014 1:18 pm

Ritchie980 wrote:So what's really pissing me off is that rear guards are doing 10k damage. So we were having a battle and we were winning until there rear guard throws knives and kill us all and that made us lose the battle! The rear guards are killing me more then the front!

Bear in mind there is a random chance for this attack to crit for extra damage, and this amount of damage is not guaranteed. However, we'd be happy to pass on your feedback about this!

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Re: Rear guards OP damage!

Post by Yager (Ghosts) on Tue Sep 30, 2014 2:03 pm

When you have front lines which can take out another front line in a couple hits, this ability of the rear guard is quite good to have.

It's also a good offset for things like pursuit attacks or coup de grace which can change the direction of battle after a front line is desynced.

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Re: Rear guards OP damage!

Post by Ritchie980 on Wed Oct 01, 2014 9:59 am

So it happened again. It was a close battle but we were winning until all of a sudden the rear guards start throwing knives and do 10k-20k damage. Now there was 7 on the field so that means the rear guard di pd 70-140k damage!... And that's how we lost again!

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Re: Rear guards OP damage!

Post by Bubb on Wed Oct 01, 2014 6:21 pm

The knives aren't just random chance for crit it's random chance to one shot. You can have 2000000 def and still get sniped like that so it seems. For you though Ritchie, u really shouldn't have your rear guard use leap unless there is dire circumstances. It's a waste of ap and it gives your opponent more bp

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Re: Rear guards OP damage!

Post by Assassino on Wed Oct 01, 2014 6:53 pm

Attacks are very random, range better than Melee, rearguard better than frontline... Excellent

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Re: Rear guards OP damage!

Post by Yager (Ghosts) on Wed Oct 01, 2014 10:53 pm

When a melee combo from high level players with good stats can quickly build up to 100k+ hits that can wipe out a whole front line in a couple hits.....having rear guard that can do that kind of damage seems fair.

If rear guard is going to get its power reduced so should the front line.

Having 6 figure scores that end battles in less than a couple min, less than a min before they increased our sync numbers, is worse that having a rear guard that can over time with combos or random chance score a few good hits that turn the tide of a battle.

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Re: Rear guards OP damage!

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