Snipe/Dart adding to combo

View previous topic View next topic Go down

Snipe/Dart adding to combo

Post by joslsamp on Thu Dec 11, 2014 8:59 pm

On the cards that have dart and snipe it says that it does not add to the ranged combo... however, if used after the 4th hit of a range combo it gives you the bonus BP. Top ranked guilds have been using this glitch to gain BP without having to spend AP, which is an injustice to the legit players. Please fix this as soon as possible.

joslsamp

Posts : 19
Join date : 2014-09-12

View user profile

Back to top Go down

Re: Snipe/Dart adding to combo

Post by SteaknMooses on Fri Dec 12, 2014 5:08 am

Injustice? Legit? I think it's meant to be. Dart is really underpowered for a ally card. "Legit" players who have not obtain better cards can make use of this tactic to gain an edge. Why dart when you can flurry? (What ppl used to say) There are many ways to overpower you. Every technique is flawed. Top guilds can just clear you with 400k bp using melee assist. If there's something to be blamed, it's the match up. You were unlucky to have faced a top guild.


Last edited by SteaknMooses on Fri Dec 12, 2014 5:14 am; edited 1 time in total (Reason for editing : Too aggressive)

SteaknMooses

Posts : 1
Join date : 2014-12-12

View user profile

Back to top Go down

Re: Snipe/Dart adding to combo

Post by 1nSaNiTy on Fri Dec 12, 2014 8:34 am

Just so you know ther eis no counter for this type of attack,
Sabotage doesn't work, etc, its an ally
so as 'Dancing naked Mooses' said (in diferent words) adjust your strategy
do as they do
BTW FYI, it also works on the 9th, 14th,19 etc anything with a 4 or 9 lol that way the next range or DM strike will give you another bonus ..

We have had to revamp our strat also , and as time goes on it's harder to keep strategies alive
only cause players start to disappear from battles slowly. due to inactivity, or lack of support, the latter being most of the problem or the major cause of the problem.

It's not a glitch nor a bug bro..

And I  haven't seen any GM's post here in more then 3 weeks, thats the support part..

Good Luck in your ventures !!!


Iphone 5s ios 7.1.2
Guild : 1nSaNiTy
Inivte Code : KH4Z9G31

1nSaNiTy

Posts : 31
Join date : 2014-09-24

View user profile

Back to top Go down

Re: Snipe/Dart adding to combo

Post by joslsamp on Fri Dec 12, 2014 9:35 am

And btw, I am in a top level guild. When all players of their FL hits with dart, let's say one of the top five guild who had 20k BP bonus on range combos, with only one dart equipped they get 100k, if you look most of their FL has 2-3 darts equipped... all without having to spend any AP.

joslsamp

Posts : 19
Join date : 2014-09-12

View user profile

Back to top Go down

Re: Snipe/Dart adding to combo

Post by Yager (Ghosts) on Sun Dec 14, 2014 10:26 pm

The double bonus does seem to be a bug.

Either make it count like any other ranged attack, then it would be #5 (or #10, etc) and the next attack wouldn't double bonus, or take it out of the ranged attack line all together. I prefer making it count rather than taking it out of the ranged line.

Snipe by itself is a great attack, especially if combined with adrenaline and inspire.

Dart in comparison to snipe is weaker, but it's an easier ability to get so it being lower power than snipe is logical. You can combine multiple darts to get a snipe like combined attack.

The problem for the up and coming guilds/players is snipe is hard to get. But then so are other abilities like Leo Tank and Decimate, so that problem is as designed and less a problem than an intended handicap.

Yager (Ghosts)

Posts : 92
Join date : 2014-09-16

View user profile

Back to top Go down

Re: Snipe/Dart adding to combo

Post by Sponsored content Today at 7:51 am


Sponsored content


Back to top Go down

View previous topic View next topic Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum